Key priority: Improve Health and Wellbeing

We would like to see ideas for projects that are based on encouraging people to take part in activities, make new connections and be more active.

We are making a great investment into Health and Wellbeing for Exeter’s communities alongside a number of key partners. Find out more from the Wellbeing Exeter website http://www.wellbeingexeter.co.uk/.

 

Examples of projects that could be funded under this priority

Health & Wellbeing event or workshops – taster sessions for people to try new activities, meet new people and make some changes that will improve their wellbeing.

Men in Sheds – a project to encourage men to come together to use their skills to recycle old tools, have a chat and make friends.

Talking bench – a bench located in a local area with signs that encourage people to take a seat and have a chat with people from their community.

Arts and craft projects – encourage people to come along, learn a new skill, meet new friends.

 

Projects that have been supported that focus on health & wellbeing

Krafty Kafe – This group received funding to hold regular coffee mornings comprising of crafts, i.e. making pottery, cards, decorations etc. with the aim of bringing people together to do something fun and creative.

Natter Club – The Natter Club is a weekly social group, which provides opportunities for social connection, friendship and mutual support. The group has helped to reduce social isolation and loneliness. It’s a really welcoming friendly group and is open to all.

Alright Mate CIC – This men’s mental health support group received funding to run workshops and activities to improve social connections among men living locally, raise their self-confidence and self- esteem.

 

Our other key priorities

  1. Address Inequalities 
  2. Improve Health and Wellbeing 
  3. Get People Active 
  4. Support Communities Working Together to Address Local Needs 
  5. Encourage Volunteering 
  6. Improve Where We Live
  7. Support community-based arts and cultural activities
  8. Promote Digital Inclusion

When this content has been updated

Last updated 29 May 2024